The 9 Kingdoms Home Page
The 9 Kingdoms Core Game

9 Kingdoms Customizer (i)
Your figures and squads are displayed in the lists. When you select a figure, its stats will appear on the sheet to the right. When you select a squad, the members of the squad will appear in the "Your Squad Members" list. You can select figures from there as well.

The button control pad will allow you to save figures and squads, or create and manage squads by adding and removing figures

If you click the print figure or print squad button, a new window and a print dialog will open up. You can print the figure or squad to paper or a file or you can just view it in the new window

When you're done making your figures and squads, you can start the game manager by clicking the button. The game manager will take all selected squads and figures and mesh them into one Game Squad. All of the figures will be available for updating throughout the course of a game. If you've selected a figure or squad that you don't want, you can unselect it by holding down the CTRL key while clicking on it.

If you're creating a new figure, select the figure type from the Figure Type drop down list. Make sure you enter a name for your figure or your squad before you save it.

Select a multiplier level and the system will generate skill points for your figure (defaults to 2)

You can select magic items from the Items Available list. A description of the item will appear. When you add an item, it will appear in the Your Items list with 1 charge. You can select it in that list and add or subtract charges from it or remove it all together. Remember that magic items add points to your figure. The points are dictated by the number of charges you put into the item.

All of the figure's point sources and source modifiers are displayed with their base values. If you have the skill points, you can add to the value of the source by clicking the + button or subtract by clicking the - button. If you click on a source, the available skill points will appear in the appropriate section below. In addition, the Skills list will be populated with all of the figure's available skills from that source.

You can populate the Skills list with the figure's attributes or all of the figure's skills by clicking on those captions.

By selecting a skill from the Skills list, all of the skill's statistics and details will fill the fields below it. You can adjust the proficiency of the skill using the + and - buttons providing you have enough skill points in the appropriate source. You can also raise it to the highest possible proficiency (based on available skill points and/or mastery level) by clicking the Max Proficiency button or zero it out by clicking the Clear button.

When customizing a version 1 or "played" figure, some significant aspects of the customizer are changed. You can no longer select a multiplier. This figure has a multiplier. You can raise the multiplier (with enough gold) and get skill points that way. Then you can further train your figure with those skill points. The button for raising the multiplier is exactly where the regular selection dropdown for the multiplier usually is. In addition, you can add and subtract skill points to reflect anything that might have happened in game. This system is for record keeping so there are several situations where you may need to manually update a figure's sheet. Finally, you will be unable to reduce skill proficiencies and point source base values beneath their values at the end of the last game.








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